About Yan(Yanzhe)
I am a Unity/Unreal Developer and Technical Artist specializing in bridging the gap between high-level creative vision and robust technical implementation. With a proven track record on titles like Sworn and Homestead Arcana, I build the systems, custom tools, and visual pipelines that empower multidisciplinary teams to iterate faster and ship higher-quality games.
I am actively seeking new opportunities starting in March - May 2026. I am fully equipped for remote roles, and highly open to any positions in US. Let's build something great together.

